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VISR
0.11.8
Versatile Interactive Scene Renderer
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#include <cmath>
#include <tuple>
Go to the source code of this file.
Namespaces | |
visr | |
visr::efl | |
Functions | |
template<typename T > | |
std::tuple< T, T, T > | visr::efl::spherical2cartesian (T az, T el, T radius) |
template<typename T > | |
std::tuple< T, T, T > | visr::efl::cartesian2spherical (T x, T y, T z) |
Provide cartesian<->spherical conversion without imposing particular data types.