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VISR
0.11.8
Versatile Interactive Scene Renderer
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#include <libvisr/atomic_component.hpp>
#include <libvisr/audio_input.hpp>
#include <libvisr/audio_output.hpp>
#include <libvisr/audio_sample_type.hpp>
#include <memory>
#include <vector>
Go to the source code of this file.
Classes | |
class | visr::rrl::SignalRoutingInternal< SampleType > |
Namespaces | |
visr | |
visr::rrl | |
Functions | |
std::unique_ptr< AtomicComponent > | visr::rrl::createSignalRoutingComponent (AudioSampleType::Id sampleType, SignalFlowContext const &context, char const *name, CompositeComponent *parent, std::size_t inputWidth, std::vector< std::size_t > signalIndices) |