VISR  0.11.6
Versatile Interactive Scene Renderer
constants.hpp
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1 /* Copyright Institute of Sound and Vibration Research - All rights reserved */
2 
3 #ifndef VISR_CONSTANTS_HPP_INCLUDED
4 #define VISR_CONSTANTS_HPP_INCLUDED
5 
6 #include <cstddef>
7 
8 namespace visr
9 {
10 
14 using SampleType = float;
15 
19 using SamplingFrequencyType = std::size_t;
20 
26 static const std::size_t cVectorAlignmentBytes = 64;
27 
31 static const std::size_t cVectorAlignmentSamples = cVectorAlignmentBytes / sizeof(SampleType);
32 
33 } // namespace visr
34 
35 #endif // #ifndef VISR_CONSTANTS_HPP_INCLUDED
Definition: options.cpp:10
std::size_t SamplingFrequencyType
Definition: constants.hpp:19
float SampleType
Definition: constants.hpp:14