missing
Example frames from the TotalCapture dataset

Introduction

The TotalCapture dataset is designed for 3D pose estimation from markerless multi-camera capture, It is the first dataset to have fully synchronised muli-view video, IMU and Vicon labelling for a large number of frames (∼1.9M), for many subjects, activities and viewpoints. The dataset is publically avaliable, and the source of dataset should be acknowledged in all publications in which it is used as by referencing the following paper : and this web-site

Citation

@INPROCEEDINGS{TrumbleBMVC17,
title = {Total Capture: 3D Human Pose Estimation Fusing Video and Inertial Sensors},
year={2017},
booktitle={BMVC17},
author={Trumble, M., Gilbert, A., Malleson, C., Hilton, A. and Collomosse, J.}
}

Dataset Overview

The dataset contains a number of subjects performing varied actions and viewpoints. It was captured indoors in a volume measuring roughly 8x4m with 8 calibrated HD video cameras at 60Hz. There are 4 male and 1 female subjects each performing four diverse performances, repeated 3 times: ROM, Walking, Acting and Freestyle. An example of each performance and subject variation is shown below. There is a total of 1892176 frames of synchronised video, IMU and Vicon data (although some is withheld as test footage for unseen subjects). The variation and body motions contained in particular within the acting and freestyle sequences are very challenging with actions such as yoga, giving directions, bending over and crawling performed in both the train and test data.

License

The datasets are free for research use only.

This agreement must be confirmed by a senior representative of your organisation. To access and use this data you agree to the following conditions:

To request access to the TotalCapture Dataset, or for other queries please contact:

Acknowledgments

The work was supported by an EPSRC doctoral bursary and InnovateUK via the TotalCapture project, grant agreement 102685. The work was supported in part by the Visual Media project(EU H2020 grant 687800) and through donation of GPU hardware by Nvidia corporation.