VISR  0.12.0
Versatile Interactive Scene Renderer
The Versatile Interactive Scene Renderer

This is the main documentation page for the VISR project.

Project Status

The project supports three platforms

  • Linux (Ubunto Studio 13.04 LTS, 64 Bit)
  • MacOS (10.9.5)
  • Windows (Windows 76 64 Bit, Visual Studio 2013)

Version Control

  • A GIT repository http://git-scm.com/ is set up to host the project project.
  • For an introduction to git, see the GIT book http://git-scm.com/book/en/v2
  • At the moment, the GIT server location is ssh.soton.ac.uk/home/af5u13/repos/visr#
  • As soon as the S3A storage space becomes available, the master reposiutory will be moved to this location (also on ssh.soton.ac.uk, enabling access to all team members.

Installation and Build Instructions

  • For detailed instructions for setting up the development machines see Build Instructions.
  • The project is built using the platform-independent build sytem CMake http://www.cmake.org/
  • In most cases, it is preferable to use the graphical user interface cmake-gui:
    • Create a separate build directory (within or outside your working copy)
    • Specify both the root of your working copy and the build directory.
    • Run "Configure"
    • After that, you are able to change the variables (e.g., enabling or disabling options in the group "BUILD".
    • Rerun "Configure"
    • Run "Generate" to generate build files for the target platform.
  • After that, the project can be built using the native build system for the platform, i.e.,
    • GNU make on Linux
    • Makefiles for Eclipse projetcs if Eclipse is used as IDE
    • Visual Studio projects/solutions on Windows
    • XCode projects on MacOS

Application Documentation

Baseline Renderer